Time for one more reader’s confession: I’ve never before read an Orson Scott Card novel (though I did once read a book of literary criticism about Severus Snape to which he contributed). I was only vaguely aware of the plot of Ender’s Game. The novel and Ender’s Shadow have been sitting on my bookcase for years, but they never seemed to be the books that I wanted to read. As I work through the Valley libraries’ collections of audiobooks, I am also working my way through the books and authors that I probably ought to have already read.
When I found this version of Ender’s Game, Ender’s Game Alive, rewritten by Card as an audioplay, I couldn’t resist. During my brief stint as a London resident, I became fond of radio dramas. My host mother sometimes left the radio on, and I would enjoy snippets from the lives of fictional characters while I cooked or ate. Where that was written to be enjoyed in snippets, to catch a listener up quickly if she’d missed a few episodes, Card wrote Ender’s Game Alive to be enjoyed as a collected whole (more what I expect from an audiobook than a radio drama). Had I skipped a few segments of Ender’s Game, I think I would have been wholly lost.
I was however able to follow and enjoy this dramatization without having read Ender’s Game or having had any other introduction to Ender’s world.
My roommate will tell you that I quite a few nights came home complaining about this dramatization. I was annoyed at the ickiness that the physical fights made me feel, the squeeze of my stomach at the groaning, squelching, cracking, grunting, ringing sound effects. I was distraught as I realized what was happening before Ender did. I was disconcerted by the similarities between Peter’s intentions for Locke and Demosthenes and the nationalism and demagoguery of today. All of that probably means that I really enjoyed this drama and disliked being away from it when I had to turn off the car.
For those who are unaware as I was of the plot Ender’s Game: After Earth’s first two wars with an alien species called the Formics, genius children from every country are monitored to determine their usefulness to the International Fleet (IF). Ender Wiggin is one of these geniuses, the third child in his family, allowed by the government despite a law limiting families to two children because his two siblings both showed such promise before being ruled unfit for combat. Because one officer, Colonel Graff, decides that the Ender is the One, he is taken to Battle School at a younger age than is average and proves himself again and again a creative and unbeatable commander of the other children in their mock battles against rival commanders and armies despite the odds being continually stacked against him by Graff and the other adults in order to speed his training. He rises very swiftly up the ranks, ultimately joining Commander’s School, where he is eventually reunited with some of his friends from Battle School, and they are tested with a string of rigorous battles, each commanding fleets, and Ender commanding the commanders.
By contrasting Ender with Mazer Rackham, an independent thinker who operates best alone and with all of the less successful commanders in Battle School and with his two siblings who were never given the chance to try, Card says an amazing amount about the type of commander that he believes is best. Ender is an independent thinker, but operates best with a team of loyal friends, whose trust he has earned, and with whom he spends time and maintains relationships.
At some point within the novel, Graff admits that it is Ender’s capacity for love (for his sister and for humanity) that make Ender the One leader that humanity has needed. He values friendship and values cooperation more so than many of the other leaders of Battle School. Soldiers become friends and become loyal to him instead of merely obeying his orders out of fear or duty. As often as he can, he will avoid conflict, but when he does fight, he is calculating and vicious, making sure that battle need only happen once and that he will be victorious.
The ending of the book reminds readers that war is always a tragedy, that diplomacy should always be attempted, that the defeated of any battle are not nameless nor faceless nor without their own victories and histories, that winners of wars are not left untainted and unscarred by their victory.
This version of the tale is largely “narrated” by Colonel Graff and Major Jayadi, a character who seems to have been created for this dramatization (again, this is my introduction to Ender’s world), and whose role seems mainly to be as a child psychologist. The two bicker over Ender’s care and dissect his thoughts and actions from videos from his feed and then from surveillance videos at Battle School. It’s an excellent way to get around not having any actual narration, a way to show both thoughts and action while the reader is allowed only dialogue and sound effects—although such a go-around is largely only possible within a science-fiction such as this. With a huge cast and no dialogue tags, that each character has a specific voice actor helps to keep the cast straight. The child voice actors don’t sound as young as the characters that they claim to be, but this is much as films and television series almost always cast characters in adaptations as older, particularly when these children are asked to take on adult problems. The different accents here help not only to keep the voices distinct but also to underline the I in the IF. I appreciate that Card’s wonderfully diverse cast, that he didn’t let the chance at international cooperation slide past (despite knowing that after this novel, the countries of the world descend again into chaos). One of Ender’s commanders is one of only a few girls in the IF. One of his commanders is a Muslim from North Africa who references Allah and uses Arabic within the text. Another is Jewish and Israeli. Another grew up as an urchin on the streets of Rotterdam. One of the first children in Battle School to be kind to Ender is Japanese. The values and histories of each character’s home nation are allowed to inform the character.
I was struck in this book by Card’s decision to give the kids of the novel power through language. Ender denies his given name, Andrew, in favor of the name that his sister called him before she could say Andrew. The adults of the novel recognize that Ender is the name that he calls himself and so use this name. It’s the children’s Battle School slang that gets adopted by the adults as they spend more time with Ender. His team, for example, is called a jeesh, a term first used and defined by Alai, an enemy of Ender’s who becomes one of his closest friends.
I think because of how this story echoes today’s politics, I can’t let it go. I continue thinking about it, two weeks later, and am drawn to Card’s newest book, Children of the Fleet, despite not having read any intervening novels. I’ve begun another of his audiobooks already.
Card, Orson Scott. Ender’s Game Alive: The Full-Cast Audioplay. Exec. Prod. Steve Feldberg and Wil Snape. Prod. Stefan Rudnicki, Gabrielle de Cuir, and Mike Charzuk. Dir. Gabrielle de Cuir. Skyboat-Brilliance with Audible, 2013. Audioplay, 7 CDs.
This review is not endorsed by Orson Scott Card, Skyboat Media, Brilliance Audio, Inc, Audible, Inc, or anyone involved in the production of the book or audioplay. It is an independent, honest review by a reader.